Post by oldhippy on Jul 31, 2019 18:42:03 GMT
"Linear" Ambush
The traditional "L-Shape" ambush is a classic strategy that's often used to quickly eliminate an enemy force that has been caught with their guard down. This type of ambush requires your team to set up in a linear fashion alongside the ambush point. Let's say that it's a road surrounded by trees. Your squad should space themselves out along the tree line and wait for the enemy to walk into the trap fully. Jumping the gun prematurely will ensure that the enemy can either beat a hasty retreat or counter-attack.
The two people who should initiate the ambush should be the point man, the guy at the front of the ambush, and the rear-guard, the guy at the rear of the ambush (we'll take a more in-depth look at the rear guard's job in a moment). With the front and rear cut off, the enemy will have nowhere to go. Hopefully this will create a panic amongst the ranks of the enemy, but even if it doesn't this is the point where the rest of the squad opens up and quickly eliminates the enemy. If executed properly this tactic can be incredibly effective.
Now, onto the rear guard. His role expands beyond just "swinging the door shut" on the ambush. It's also his task to ensure that enemy scouts aren't creeping forward onto the position of the ambush. Furthermore, it's his job to warn the team if the enemy decides not to use the ambush route.
You can set up an ambush practically anywhere. Some locations may take a little bit of creativity to get the jump on the enemy effectively, but you can definitely make it happen if you put real thought into it. Sure, roads and tree lines are ideal for an ambush, but they're certainly not necessary.
Prot tip: If it's hard to get into your ambush spot it's going to be difficult to get out. Try to find a location where you can extract quickly if the need should arise. If you decide to climb a tree, you're basically a sitting duck. Sure, you'll get the jump on the enemy initially, but you better pray that you get them all or you're as good as dead if you're spotted.
The traditional "L-Shape" ambush is a classic strategy that's often used to quickly eliminate an enemy force that has been caught with their guard down. This type of ambush requires your team to set up in a linear fashion alongside the ambush point. Let's say that it's a road surrounded by trees. Your squad should space themselves out along the tree line and wait for the enemy to walk into the trap fully. Jumping the gun prematurely will ensure that the enemy can either beat a hasty retreat or counter-attack.
The two people who should initiate the ambush should be the point man, the guy at the front of the ambush, and the rear-guard, the guy at the rear of the ambush (we'll take a more in-depth look at the rear guard's job in a moment). With the front and rear cut off, the enemy will have nowhere to go. Hopefully this will create a panic amongst the ranks of the enemy, but even if it doesn't this is the point where the rest of the squad opens up and quickly eliminates the enemy. If executed properly this tactic can be incredibly effective.
Now, onto the rear guard. His role expands beyond just "swinging the door shut" on the ambush. It's also his task to ensure that enemy scouts aren't creeping forward onto the position of the ambush. Furthermore, it's his job to warn the team if the enemy decides not to use the ambush route.
You can set up an ambush practically anywhere. Some locations may take a little bit of creativity to get the jump on the enemy effectively, but you can definitely make it happen if you put real thought into it. Sure, roads and tree lines are ideal for an ambush, but they're certainly not necessary.
The key to a successful ambush is that your team should have more cover than the enemy. Let's say you catch them on an open road as you shoot at them from a building across the way. Even if they return fire, you can duck down and take cover whereas the enemy has to either stand and fight their way out of the situation or run for their lives. Either way, you still hold the initial advantage.
Prot tip: If it's hard to get into your ambush spot it's going to be difficult to get out. Try to find a location where you can extract quickly if the need should arise. If you decide to climb a tree, you're basically a sitting duck. Sure, you'll get the jump on the enemy initially, but you better pray that you get them all or you're as good as dead if you're spotted.