Post by bazooka on Aug 1, 2019 19:59:38 GMT
Creating a diversion
A lot of people don't recognize how viable creating a diversion during an airsoft battle can be. Quite frankly, there are many cases where creating a diversion doesn't do a thing to change the flow of the battle. But there's a time and place for everything. You just have to get the timing right.
One such situation is when there are two entrances to a building that you know is being occupied by an enemy force. We've already talked about room clearing and what weapons to use to be most effective, so think of this as an add-on to what has already been discussed.
Take the majority of your team and prepare to go in through the front door. If you have grenades, use them before barging in. Now charge in with your team as you hoop and holler. Screaming may cause temporary psychological damage to the enemy, leaving them stunned for the split second you need to take them out.
Take the time to aim from the shoulder as you're clearing the room. Many airsoft players who clear rooms tend to fire from the hip, making them inaccurate and giving them the appearance of someone who has no clue what they're doing. If the enemy experiences a sudden attack from a team of screaming soldiers who look like they know what they're doing, you may cause even greater psychological damage.
Now the enemy in other parts of the same building will face towards the front door to deal with your first squad. As this is happening a second smaller team will insert through the back door as quietly as possible.
Unlike the first team whose being loud and attracting the attention of the entire building, this smaller team will hit targets from behind as quietly as possible. There's a good chance that someone will eventually catch on to what's happening and expose your deception, but if you move fast enough, you might be able to clear the entire building before anyone catches on to your flanking force.
Needless to say, the first team has to be willing to take heavy casualties. However, the secondary team is also at risk of taking heavy casualties as well. If the objective of the game is located inside of the building that you're assaulting, then the risk should be worth it.
A lot of people don't recognize how viable creating a diversion during an airsoft battle can be. Quite frankly, there are many cases where creating a diversion doesn't do a thing to change the flow of the battle. But there's a time and place for everything. You just have to get the timing right.
One such situation is when there are two entrances to a building that you know is being occupied by an enemy force. We've already talked about room clearing and what weapons to use to be most effective, so think of this as an add-on to what has already been discussed.
Take the majority of your team and prepare to go in through the front door. If you have grenades, use them before barging in. Now charge in with your team as you hoop and holler. Screaming may cause temporary psychological damage to the enemy, leaving them stunned for the split second you need to take them out.
Take the time to aim from the shoulder as you're clearing the room. Many airsoft players who clear rooms tend to fire from the hip, making them inaccurate and giving them the appearance of someone who has no clue what they're doing. If the enemy experiences a sudden attack from a team of screaming soldiers who look like they know what they're doing, you may cause even greater psychological damage.
Now the enemy in other parts of the same building will face towards the front door to deal with your first squad. As this is happening a second smaller team will insert through the back door as quietly as possible.
Unlike the first team whose being loud and attracting the attention of the entire building, this smaller team will hit targets from behind as quietly as possible. There's a good chance that someone will eventually catch on to what's happening and expose your deception, but if you move fast enough, you might be able to clear the entire building before anyone catches on to your flanking force.
Needless to say, the first team has to be willing to take heavy casualties. However, the secondary team is also at risk of taking heavy casualties as well. If the objective of the game is located inside of the building that you're assaulting, then the risk should be worth it.